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Gaming the Stage

ebook
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology.

Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.


Expand title description text
Series: Theater: Theory/Text/Performance Publisher: University of Michigan Press

Kindle Book

  • Release date: July 12, 2018

OverDrive Read

  • ISBN: 9780472901081
  • File size: 2474 KB
  • Release date: July 12, 2018

EPUB ebook

  • ISBN: 9780472901081
  • File size: 2475 KB
  • Release date: July 12, 2018

Open EPUB ebook

  • ISBN: 9780472901081
  • File size: 2470 KB
  • Release date: July 12, 2018

Formats

Kindle Book
OverDrive Read
EPUB ebook
Open EPUB ebook

Languages

English

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology.

Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.


Expand title description text
  • Details

    Publisher:
    University of Michigan Press

    Kindle Book
    Release date: July 12, 2018

    OverDrive Read
    ISBN: 9780472901081
    File size: 2474 KB
    Release date: July 12, 2018

    EPUB ebook
    ISBN: 9780472901081
    File size: 2475 KB
    Release date: July 12, 2018

    Open EPUB ebook
    ISBN: 9780472901081
    File size: 2470 KB
    Release date: July 12, 2018

  • Creators
  • Formats
    Kindle Book
    OverDrive Read
    EPUB ebook
    Open EPUB ebook
  • Languages
    English